Scoreオブジェクトにアタッチされたスクリプトを取得して、変数を処理
using UnityEngine; using System.Collections; public class Score : MonoBehaviour { public int score; // Use this for initialization void Start () { score = 30; } // Update is called once per frame void Update () { guiText.text = score.ToString (); } }
using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { public Transform prefab; // Use this for initialization void Start () { } // Update is called once per frame void Update () { GameObject score = GameObject.Find("Score"); Score scoreScript = score.GetComponent(); scoreScript.score -= 1; } }